Pathfinder RPG: Skulls & Shackles
Pathfinder RPG House Rules
An unabridged list of Updated House Rules for the Pathfinder RPG Game
Bless 1st Level Cleric Spell +1 to Skills, Checks, Attack Rolls to all Allies.
When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.
When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers’ centers. If the line passes through opposite borders of the opponent’s space (including corners of those borders), then the opponent is flanked.
Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.
Only a creature or character that threatens the defender can help an attacker get a flanking bonus.
Creatures with a reach of 0 feet can’t flank an opponent.
#1: The fighter and the cleric are flanking the ogre because they can draw a line to each other that passes through opposite sides of the ogre. Both the fighter and the cleric receive a +2 bonus on attack rolls made against the ogre.
#2: The rogue is not flanking the ogre because she cannot draw a line to the fighter or the cleric that passes through opposite sides of the ogre. The rogue cannot draw a line to the sorcerer because the sorcerer is not adjacent to the ogre and does not threaten it.
#3: The goblin and the ogre flank the sorcerer, as they can draw a line between them that passes through opposite sides of the sorcerer‘s square. If the ogre didn’t have reach to the sorcerer, though, he and the goblin would not be flanking her.