Pathfinder RPG: Skulls & Shackles
Now fully integrated into the ship's crew, the 'Prisoners of Port Peril' have begun to scheme and plot their way to take over Captain Harrington's vessel. But planning a mutiny will not be easy, and there are consequences should it not go the way of the freedom seekers.
With the first port-of-call fast approaching, the party needs to determine the Captain's hold on the ship, its crew and its officers before they can be successful – or be drawn quartered at the first sign of treachory!
Next Session: August 5th, 2017 Saturday | Mike & Dani's House | 12:30pm – 5:30pm